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corona_shade_context [2015/02/10 14:39] keymaster created |
corona_shade_context [2020/04/29 08:55] (current) keymaster [Using Corona Shade Context] |
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Corona uses 2 shade contexts - one for hit into the scene background (environment), | Corona uses 2 shade contexts - one for hit into the scene background (environment), | ||
* Scene geometry hit: a=0x6E816801, | * Scene geometry hit: a=0x6E816801, | ||
- | * Background (environment maps): a=0x6E816801, | + | * Background (environment maps): a=0x6E816801, |
===== Using Corona Shade Context ===== | ===== Using Corona Shade Context ===== | ||
- | Corona shade contexts try to conform to 3ds Max API specifications as much as possible, but sometimes that is not possible for multiple reasons (confusing or ambiguous API documentation, | + | Corona shade contexts try to conform to 3ds Max API specifications as much as possible, but sometimes that is not possible for multiple reasons (confusing or ambiguous API documentation, |
* '' | * '' | ||
* '' | * '' | ||
* '' | * '' | ||
- | You can get additional functionality with the '' | + | You can get additional functionality with the '' |