Renderstamp/autosave filename special characters
These symbols, when put in the render stamp text, get replaced with corresponding statistics/render information. All symbols here are case insensitive (Corona 1.6+).
Symbol | Meaning |
---|---|
%pr | Performance: Rays per second |
%pp | Performance: Passes |
%pe | Performance: Noise level |
%pt | Performance: Total elapsed time |
%pts | Performance: Secondary solver precomputation time (in milliseconds) |
%ptp | Performance: Parsing time in milliseconds (since version 1.6) |
%ptg | Performance: Geometry preprocessing time in milliseconds (since version 6) |
%ptd | Performance: Denoising time (since version 7) |
%ps | Performance: Rays per sample |
%sl | Scene: Number of light primitives |
%so | Scene: Number of objects |
%si | Scene: Number of instanced primitives |
%su | Scene: Number of unique primitives |
%sd | Scene: Number of displacement primitives |
%c | CPU name |
%ct | Number of CPU(s) threads (since version 1.6) |
%i | This computer name |
%f | Currently rendered filename |
%n | Actual frame number |
%d | Current date/time |
%h | Current time |
%b | Corona build datestamp |
%bn | Corona build name (since version 1.6) |
%v | Current camera name |
%o | Output filename. Results are undefined if there is no output filename specified. |
%mc | Memory currently allocated by Corona (since version 3) |
%mcp | Peak memory allocated by Corona during the last rendering (since version 3) |
%mp | Virtual memory currently used by the process (since version 3) |
%mpp | Peak virtual memory used by the process (since version 3) |
%ms | Virtual memory used by the system (since version 3) |
This works exactly the same for renderstamp and for autosave filenames.